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GAME 01 · Instant chaos

Points Wheel

One spin chooses the next rhythm. Everyone sees the same segment, the same challenge and the same score.

PLAYERS2–12 playersROUND30–90 secENERGYInstant chaos
EXAMPLE ROUND

Wheel result: TEAM UP · You and the person opposite you have 30 seconds to invent a secret handshake.

How the round moves

01

The host starts one shared spin

The outcome is generated for the room, not separately on each phone. Nobody can secretly reroll a better result.

02

The segment sets the challenge

Land on Chaos, Hot Take, Dare, Team Up or a points multiplier. The card appears for everyone at once.

03

Finish it and bank the points

The host confirms completion, Twovely updates the scoreboard and the wheel is ready for the next player.

The rules that keep it fair

No awkward referee needed.

  • One official result per spin
  • Host confirms completed challenges
  • Scores stay with the room

Ready for the whole arcade?

One room. Five games.
A night that keeps moving.

Get Twovely early access

TWOVELY FOUNDING PLAYER DROP

Place your bet.
Make it count.

Choose red or black, place your chip and spin the Twovely table for early access.

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