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GAME 04 · High pressure

Bomb Relay

A fast prompt, a real timer and one room holding its breath. Refreshing cannot save an expired round.

PLAYERS2–12 playersROUND30 sec eachENERGYHigh pressure
EXAMPLE ROUND

Name five songs everyone in the room knows. You have 30 seconds. Go.

How the round moves

01

The relay chooses a player

Twovely selects who starts and displays a quick challenge designed to be understood in one glance.

02

Thirty seconds starts for everyone

The countdown is based on the shared event time, so every phone sees the same urgency.

03

Complete, score and pass

Finish before zero to earn the points. The next relay can raise the difficulty or change the category.

The rules that keep it fair

No awkward referee needed.

  • Server-enforced countdown
  • One active player at a time
  • Reduced-motion mode keeps the timer clear

Ready for the whole arcade?

One room. Five games.
A night that keeps moving.

Get Twovely early access

TWOVELY FOUNDING PLAYER DROP

Place your bet.
Make it count.

Choose red or black, place your chip and spin the Twovely table for early access.

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